BUILD YOUR WILD SELF WRITING MOVIE
You can view my digital movie “A bag of nothing”. Students can also come up with a story based on the character they have created, or combine their characters to set up their own zoo or safari. Teachers can use this to introduce different animals, encouraging the students to name them as the parts are added to the human self. This website would be great for a unit of work about animals or wildlife. Teachers would need to monitor the students and help them to understand what is appropriate for their age and level.īuild Your Wild Self is a beautifully-illustrated website supported by the New York Zoos and Aquariums, and students can design their human self and select random animal parts to add to the character. However, a major drawback is that there is no censorship on the website- the characters can be scantily-clad or considered less “desirable”, and students can write any dialogue for the film. The finished product can also be emailed to the student, and they also receive a HTML code that can pasted on their blog or website.
BUILD YOUR WILD SELF WRITING SOFTWARE
You can view my digital film Love in the big city.ĭvolver is a software which lets users select from a variety of backdrops, characters, plots and background music to create their own digital film. It is a great way to promote story telling in the classroom and very easy to navigate. Art: Use this is drawing board instead of the traditional paper or canvas.
Science: Have the students design the set-up for an experiment.ģ. English: Have the students work on a creative writing based on the picture on the screen.Ģ. Some examples of how this can be used in the classroom:ġ. However, teachers should still exercise caution. As the picture appears on the screen, it would be as though the other user is sketching it before their eyes.Įvery picture is approved before they are exchanged, so there is a lower risk of students being exposed to inappropriate content.
Sketchswap is an online drawing board that allows users to draw something on their screen using their mouse or tablet, and swap it with a random user. I am glad we got some hands-on experience with the various websites and widgets so that we are aware of what is available out there, and so that we can familiarize ourselves with the technology before we introduce them to our students! Today’s workshop was a whirlwind of websites that focused on producing digital media content for the classroom.